![]() ![]() ![]() Some people will only ever be happy with 3-D. This was a mistake, and I'll probably try to fix it in Queen's Wish 2.Ĥ. I made this choice because I once thought all the art would be hand-drawn, and I desperately needed to reduce the number of icons I needed. All the characters only look in diagonal directions. We've done our best to make it blend well, but it's a little off.ģ. That means that the style is not quite consistent. Queen's Wish uses art made by a lot of different artists. For some, that old style is really unfamiliar and/or alienating.Ģ. Queen's Wish has a very retro square-tile top-down view, reminiscent of old Ultima games, old Pokemon games, Spiderweb's first games, tabletop D&D, that sort of thing. I'll tell you what some think is wrong, as best I understand it.ġ. If you think my art is fine and don't understand what the problem is, bless you. Video games are art, art is hugely subjective, and there are lots of people who genuinely like how my games look. So when I say my games look like crap, I am maybe being a little clickbaity. My art is the sort of game art I grew up with, just with more modern color and detail, designed to give the feel of a tabletop Dungeons & Dragons game. I grew up with Atari and Intellivision, and I am very used to having art that leaves a lot to the imagination. People who grew up with Nintendo and Sega really like pixel art. Second, again, I think Queen’s Wish looks really nice and comfy. If you think my games look bad, any blame for that rests with me entirely. I feel very lucky to be working with them. ![]() I think my games look good, and they contain a lot of really good art.Īll of the art in Queen's Wish was made by extremely talented freelancers doing really solid work to my specifications. ![]()
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